Innovazione

 

Brain Teaser, Webcazine, re/Code, Inside and Out, Gamer ‘Z’ United,
ReGen & ReEngg, Time Line, Cyber Shield, Digital Canvas, ROPRO

Brain Teaser

 

 

For all groups

Number of Participants from each school: Maximum 2 from each group

Rules

  • Only team entries are eligible.
  • The decision of the quiz-master will be final and will not be subjected to any change.
  • The participants will not be allowed to use any mobile phones or other electronic instruments.
  • Quiz questions will be based on Computers and Information and Communication Technology (ICT).
  • The questions shall be in the form of Multiple choice, True/False statement, Specific-answer question etc.
  • The audience is not permitted to prompt through clues / hints to the participants.
  • Replacement of any participant of a team is not allowed after registration.
  • Teams selected for the final rounds will be allowed to give themselves an appropriate name related to the competition by which they may want to be known.
  • The details and rules for each round will be announced on the spot.
  • Four teams will qualify from each group in the selection round to go to the next round

WEBCAZINE

 

 

For all groups

Number of Participants from each school: Maximum 2 from each group

Competition Purpose

  • The Web is the most transformable invention of our time. This competition features the creation of high-quality, welldesigned and original Websites, while seeking to identify and encourage future talent in this area.

Topics (any one)

  • Changing IT World
  • The role and importance of IT in Education
  • Digitalization of a village
  • Technologies for Smart City
  • E-waste management

Rules

  • Permitted Development Tools:
    a. Application software - Front Page, Publisher, Dream weaver etc.
    b. Programming Language - Hypertext Markup Language (HTML), Java Script etc.
    c. Browser Plug-Ins: Flash, Shockwave, Silverlight, Air, and other technologies requiring plug-ins are allowed.
  • Remember the web site that you develop will “communicate” ideas using text, graphics, pictures, sound, video, animation, etc.
  • Website must consist of minimum FIVE PAGES.
  • First page must be your Homepage (Containing LOGO/picture depicting the topic and the website name).
  • Three pages must be dedicated to a suitable discussion for the website.
  • The last page must be the Information Hub that provides details about:
    a. Web Designer (Name, class and section of the student).
    b. Addition tools/Software used to create the web-site (if anyincluding image-editing software/Video cutters etc).
    c. Bibliography (Names of Sites/Books/any other sources that you used for reference).
    d. Students have to design a web-site on any one of the specified topics and present it to the judges.

RUBRICS

  • Content
    a. Relevance of content
    b. Accuracy of content
    c. Correct spelling and grammar
    d. Good use of content chunking
    e. Definition of “Content Chunking”: The method of presenting information which splits concepts into small pieces or "chunks" of information to make reading and understanding faster and easier.
    f. Adherence to copyright laws (e.g. Content Attribution)
  • Aesthetics
    a. Visual appeal and style (color, contrast, fonts, white space)
    b. Consistent look and feel
    c. Readability
    d. Minimalist design (avoid extraneous information)
  • Design
    a. Effective navigation and working links
    b. Effective use of multimedia content (images, audio, video, animation, etc.)
    c. Browser compatibility
  • Usability and accessibility
    a. Written in user's language
    b. Minimize user's memory load
    c. Minimize required user actions
    d. Progressive exposition of levels of detail
    e. Navigation feedback mechanism
    f. Effective user guidance (help and error messages)
    g. Accessible for visually impaired users
  • Quality of a three-minute oral presentation on the website when submitting the website to the judges.
  • Originality- Innovation & Lateral Thinking, Creativity, technology.
  • Application of theme
  • Additional Creativity - Video, sound or animation.

Note : The emphasis of the competition is to create an original website. Therefore, any team found to be cheating, interfering with another team, or interfering with the competition in any form, will be punished with severe point deduction or be immediately disqualified from the competition.
*Prohibited Content: The presented websites must not contain any material that may be deemed objectionable to Billabong High (e.g. no pornography, no profanity, no references to alcohol, tobacco, or drugs) or offensive to a person's gender, ethnicity or religious beliefs.

Submission of Work

  • Each team must submit their work in a CD/Flash drive with the following items:
    1. Team members’ names in a text document
    2. A folder that contains the team work
    3. Any special instruction to execute the work (optional)
  • All final designs (category wise) must be submitted by November 21 & 22, 2017, half an hour before the competition starts. Submissions will not be accepted after this date. This will provide the Judges, selected from the I.T. Department, with enough time to review the submissions. In case your website submission does not work, the judges will not modify your website in anyway (e.g. fixing broken image links).

Re/code

 

 

Number of Participants from each school : Maximum 2 from each group

Junior School and Middle School- Programming on Scratch

Rules

  • Scratch version 1.4 or 2.0 will be used.
  • In level 1the students will design the given project in 30 minutes and 3 teams will then be selected by the scratch experts. Time allotted: 30 minutes.
  • In level 2, students will have to design a project on the Scratch Platform, based on the particular theme given. A final Team will then be selected from amongst the participants by the experts and awarded with the title "Team of Scratch 2017- 2018".
  • Level 2 is of 30 minutes.

Middle School - Programming on C++

Rules

  • Bug-Programs consisting of various bugs will be given to the teams. The first 3 teams to debug the programs will be promoted to level 2.
  • Time allotted for Level 1 is 30 minutes
  • Programming - A specific program will be given to each team which has to be solved in the specific time limit.
  • Time allotted for Level 2 is 30 minutes
  • The first team to complete the task as per the instructions given will be declared the winner

High School- Programming on Java with Blue J

Rules

  • Basic editors can be –Eclipse, NetBeans, Blue J
  • Entrance Stage - Read the code and write the out put
  • Five School teams will be selected
  • Debugger Round -Debug the project and execute Bug free
  • Three School teams will be selected
  • Seek and execute - 3 Teams will compete and they will find the hidden code in the computer system with the help of clues in shortest time
  • Time allotted for Stage 1 is 15 minutes; Stage 2 is 30 minutes and 30 minutes for the last stage

INSIDE AND OUT

 

 

For all groups
Number of Participants from each school: Maximum 2 from each group

RULES

  • This event revolves around the assembling and dissembling of any computer or computing devices.
  • A team of two members can participate
  • A computer or computing devices will be provided to each team with a job card
  • The time for completing the event is 45 mins (dissembling / assembling)
  • Different machines will be provided to different groups' in accordance with the hardest level
  • The team will qualify for the finals only if the machine provided to them works in the correct manner

GAMER 'Z' UNITED

 

 

Number of Participants from each school : Maximum 4 from each group

Event Description

A gathering in which gamers (devotees of computer games) will gather to share a local area network (LAN) and participate in extended gaming sessions of popular games such as Counter Strike and NFS.

General rules

The following rules apply to everyone attending. They can be changed without notice.

  • The students will be responsible for their actions and equipments. School shall not be accountable for any loss.
  • Please make sure that you do not even inadvertently damage, harm or carry any school property (equipment) with you.
  • In case of cheating the student shall be disqualified from the event.
  • Please do not carry any kind of unnecessary hardware or software (hackers/viruses) with you.
  • Instructions given by the in-charges have to be followed without fail.
  • The decision taken by the authority will be considered final.

Junior School

Game Name - Ring Run Circus on Computers

RULES

  • Each team will have four members (maximum)
  • They will play for 15 minutes (team wise) with other school teams.
  • The Four Best Teams will be selected.
  • The semifinal round will take place between four teams. Two teams will then proceed to the finals.
  • Time allotted for the semi-final round is half an hour
  • Time allotted for the final round is half an hour

Middle School

Need for speed rules (Most Wanted for grade 5-6) (Rival for grade 7-8)

RULES

  • a. Cars will be provided by the organizing committee.
    b. Each race would have a maximum of 4 participants.
    c. Each Course may be modified by the organizing committee. Players will be informed before the tournament of any such modifications.
    d. Each round will be investigated by organizing committee: whether one player is trying to block another player or not & if it happens at that time, the player will be disqualified.
    e. N2O, collision damage & performance matching will be decided by organizing committee.
  • Type of Rounds
    a. Easy and Zippy: There will be a circuit given to shortlist the number of participants. The winner of each race would proceed for the next round.
    b. Knock 'em out: Knock out races would be conducted with high traffic. The winners will qualify for the final round.
    c. Race to finish: A final sprint and circuit races with high traffic will be held to decide the ultimate winner by winning both sprint & circuit races. (No Drag Race). The car for final race will only be Nissan GT or Porshe.

Middle & High School

Game name – Counter strike global offensive

  • Each team will have maximum 5 members
  • The 1st round will be a knife round.
  • The map provided for the knife round will be 1_hp. The winner of the knife round picks the side they want to play first (Counter Terrorist or Terrorist).
  • Matches will be played 5 on 5.
  • The map list for the tournament is : De_dust2, De_inferno, De_cache and De_vertigo
  • Automatic snipers (D3/Au-1, Krieg-550), Carbine rifle M4A1 and tactical shield is strictly not allowed.
  • General rules settings: Spectate is OFF, fade to block is ON Map Time: 3 minutes C4 Timer:45 seconds Freeze Time:5 seconds Buy Time:30 seconds Friendly Fire: OFF
  • Team messages are allowed.
  • If disconnection occurs during a match then scores till the last round will continue.
  • Playing with fewer than 5 players in any match is permitted with captain's agreement.
  • Use of particular console commands will be informed by the organizers on the day of tournament.
  • Players may bring their own mouse pads & headphones.

Game Name – FIFA 17

The first thought that comes to mind when we talk about gaming is FIFA 17.Clearly, the most popular game in the world currently, it has grabbed the attention of each gamer on the planet.

Rules

  • The tournament will have a knockout format.
  • All of the matches will be played on the "Sony Playstation 4" console.
  • Each half of the match will last 4 minutes in real time. If the match ends in a draw, it will be followed by extra time and then penalties.
  • The maximum number of participants from each school is limited to 2
  • Although controllers will be arranged for the participants by the host school, participants are advised to carry their own controllers and headsets.
  • The following will be the setting of the match:
    a. Camera - Tele Broadcast
    b. Half - 4 mins
    c. Only tactical defending is allowed
    d. No teams from the category 'Rest of World' can be chosen.

ReGen & ReEngg

 

 

For all groups

Number of Participants from each school: Maximum 2 from each group

Rules

  • This event is based on making good out of e-waste.
  • A team of two members can participate
  • A theme will be provided on which a team needs to submit a working model
  • Remember that this event is the recycling of e waste thus judgment will be based on the E-waste collected and utilized
  • The team needs to complete the project between deadlines (Dates will be provided on registration)
  • The Team additionally needs to describe the items collected, their usage (along with the cost) and the overall cost of project
  • The lesser the cost of making the machine, the more will be the marks.

TIME LINE

 

 

For all groups

Number of Participants from each school: Maximum 2 from each group

Rules

  • Individual or group participation of student (a group should not have more than 2 members.)
  • Students will carry their own camera, laptop and other accessories with them.
  • A theme would be provided for the movie. Covering of all the events (on all four days) being held in the school premises during the Mega Fest is essential.
  • The participants can use image or small video clips to generate final Timeline Video.
  • Preferred editors are Movie Maker, Photoshop, Paint editor, Flash, Power Point (or any other that the student carries with himself).
  • Time given for compilation of the movie will be 1hr 30 min on the last day.

CYBER SHIELD

 

 

Middle and High School : Rules

  • This is a Cyber Security and Internet Maturity competition.
  • From each school only one team can participate
  • Each team will be represented by maximum 4 (four) participants only.

Round 1 (Quiz Round)

All teams will have to participate in the first round of the competition which will be a Quiz round, all the teams will have to complete a questionnaire which will be testing the knowledge and skills of the teams on Cyber Security and Internet Ethics.

The winners of this stage will be selected on the basis of highest correct answers given by a team.

Round 2 (Task Completion Round)

Top 10 teams will be selected from the Quiz competition; will qualify to the next Round which is 'Task Completion”. Teams will be allotted a Task to complete. The team who will be able to complete the task in the minimum time and most efficiently will be the winner of the competition

DIGITAL CANVAS

 

 

Rules

  • This is a Digital Painting or Digital Creation competition.
  • From each school only one team can participate.
  • Each team will be represented by maximum 2 participants only.
  • The team has to prepare a painting on any one of the topics given on the spot.
  • The time limit to prepare the painting is 45 minutes.
  • One multimedia computer will be provided by the organizers to each team.
  • Internet connection will not be provided for the competition.
  • All paintings shall be designed using defined software of that category.
  • The decision of the judges will be final and binding.
  • The effectiveness of the painting will be judged on the following basis:
    i. Content (Relevance of the picture with the topic)
    ii. Creativity & Innovation
    iii. Overall Presentation
    iv. Selection of Colors
  • Software tools for Grades 3 to 5: Microsoft Paint (MS Paint)
  • Software tools for Grades 6 to 12: Adobe Photoshop 7.0 (for Digital Painting) Macromedia Flash 8 (for Digital Creation)

ROPRO

 

 

Number of Participants from each school: A team will be represented by maximum 5 (five) participants only

Junior and Middle School : Rules

Introduction

The challenge is to make a robot that helps you keep your road to school tidy – starting in your beedroom. Your daily routine begins with making your bed and goes all the way to cleaning the school’s playground. There are 7 cleaning points on the journey, some of them containing “Waste/Trash”.
The 7 points relates to the your journey and they are my-bed (1), my-room (2), my-house (3), my-street (4), my-bus (5), my-school (6) and my-playground (7).

Contents

  • Game Description
  • Game Rules
  • Scoring
  • Table Specifications
  • Game Mat Specifications
  • Game Object Specifications
  • Alternative Rules Suggestions

Game Description:

The mission of the robot is to remove the Waste/Trash represented by red color LEGO blocks from the cleaning points represented by circles, dispose the red blocks in the waste disposal area and mark these cleaning points as “clean” by placing “clean area markers” represented by blue color LEGO blocks in the circles.



The robot will start from within the start area (green square) carrying 4 blue LEGO blocks to be used as “clean area markers”. Randomly placed in the 7 circles are 4 red blocks and 3 blue blocks.


Blue Block : Clean Area Marker
Blue Block : Clean Area Marker

The robot’s mission is to put the 4 blue blocks completely inside the 4 circles, containing the 4 red blocks, move the red blocks to be completely inside the waste disposal area (yellow area). The mission is completed when the robot is completely inside the finish area (red square).

The time taken to do the mission is 2 minutes.


Game Rules:

  • The robots do need not to be dismantled before the competition
  • Before the robot is placed in the quarantine area for inspection the robot must have only one program with the name "run" in the "Software Files" folder on the NXT brick or only one project on the EV3 brick. The name of the project must be "WRO2016" and the main executable file must be named "run". The judge is allowed to do inspection of the brick before the robot is run. If more than one executable (on the NXT brick) or project (on the EV3 brick) is detected the participant must remove all files, which violates the requirement.
  • The robot will have 2 minutes to complete the challenge. Time begins at the point when the judge gives the signal to start. The robot must be placed in the starting area so the projection of the robot on the game mat is completely within the start area. The EV3/NXT brick is switched off. The participants are allowed to make physical adjustments to the robot in the starting area. However, it is not allowed to enter data to a program by changing positions or orientation of the robot parts. If a judge identifies that the team could be disqualified from the competition. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the EV3/NXT brick to be switched on and a program to be selected (but not run). Participants must wait for the judge’s signal to start before setting the robot into motion (run the program).
  • Before the robot is placed in the quarantine area the team places the 4 blue blocks in the robot as so the robot is still within the size allowed by rules. As part of the inspection during the quarantine it will be checked that the robot does not have elements which are 5 similar to game objects besides the 4 blue blocks. No changes are allowed in the construction of the robot after the quarantine time.
  • Before each round the 4 red blocks and the 3 blue blocks are placed randomly on the blue squares of the 7 circles. The random placement can be done as follows: The 4 red and 3 blue blocks are placed in a non-transparent box. They are taken one by one from the box and put by studs directed up on the field completely within the blue squares within the 7 circles starting from the circle number 1. The chosen placements of the blocks are kept constant through a round.
  • The numbered circles are the cleaning points my-bed (1), my-room (2), my-house (3), my-street (4), my-bus (5), my-school (6) and my-playground (7).



  • The robot’s mission is to put the 4 blue blocks completely inside the 4 circles, containing the 4 red blocks, move the red blocks to be completely inside the waste disposal area (yellow area). The mission is completed when the robot is completely inside the finish area (red square).
  • The blue blocks can be placed by the robot in any orientation and any position completely inside the circles. The block must touch the mat in order to be considered within the circle. The block must not be damaged (disassembled).
  • The red blocks can be placed by the robot in any orientation and any position completely inside the waste disposal area. The block must touch the mat in order to be considered 6 within the waste disposal area. The block must not be damaged (disassembled). The black line is not part of the waste disposal area.
  • If there is more than one blue block in any circle, points will be awarded only for one blue block.
  • If there is a blue block and a red block together inside any circle, the points for the blue block will not be given.
  • The robot must not move the green and red barriers from the grey rectangles on one side of the start and finish area. Penalty will be assigned to the robot if the barrier is not completely in the grey rectangle at the end of an attempt.
  • It is not allowed for the teams to touch the robot during the run.
  • The robot can leave on the field any parts of the robot that are not containing main units (controller, motors, sensors) if needed. As soon as the part is touching the field or its game element and does not touch the robot it is considered as a free LEGO element not being part of the robot.
  • If there is any uncertainty during the task, the judge makes the final decision. They will bias their decision to the worst outcome available for the context of the situation.
  • Your attempt and time will end if:
    i. Challenge time (2 minutes) has ended.
    ii. Any team member touches the robot during the run.
    iii. The robot has completely left the game table.
    iv. A team member shouts “STOP” to end the run.
    v. Violation of the rules and regulations within.
    vi. When the projection of the robot is completely in the finish area.

Scoring:

  • Score will only be calculated at the end of the challenge or when time stops.
  • Maximum score = 100 points
  • If teams have the same score, ranking is decided by the fastest time recorded.

Scoring Table:

Particulars Points Each Total Max Game Total
Remove red blocks completely out of the circles 5 points per block 20 points max
Blue blocks placed completely inside circles where a red block was positioned initially. 10 points per block 40 points max
Red blocks deposited completely in waste disposal area. No blue blocks in this area. 5 points per block 20 points max
Robot ends completely in finish area. 5 points
Mission completed successfully: 4 red blocks completely in yellow disposal area,
only 7 blue blocks completely inside 7 circles, no other blue blocks on the field,
the robot completely in the finish area.
15 points
Robot displaces barriers from its marked position alongside the start or finish area. -5 points per barrier -10 points max
Total 100 points

If two situations are applicable to assign points, the situation with greater score is being accounted.

Table Specifications:

  • The internal sizes of a game table are 2362 mm x 1143 mm.
  • The external sizes of the table are 2438 mm x 1219 mm.
  • Primary color of a table surface is white.
  • Height of the borders: 70 ± 20 mm.

Game Mat Specifications:



  • All back lines are 20 ± 1 mm.
  • Dimensions may vary within ± 5 mm.
  • If the table is larger that the game mat the bottom edge and the right edge of the game mat should align with two walls on the table.

Game Object Specifications:

There are 3 Blue 4x4 blocks – Clean Area Markers and 4 Red 4x4 blocks – Waste/Trash.



A green and red barrier made out of 4x2 LEGO bricks and located within the grey rectangles on one side of the start and finish area:



Alternative rules suggestions

Some country organizers may wish to modify the game rules to reduce mechanical complexity of the challenge by removing blue blocks from the task. It means that no blue blocks will be set up on the field and no blocks are needed to be loaded on the robot.

High School : Rules

Introduction

The challenge is to make a robot that collect certain kinds of recyclable waste from a home into recycling waste bins to be picked up by Municipal Service. First, the robot has to identify the kinds of waste that will be picked up next by Municipal Service and the positions of the empty recycling waste bins where the robot should put the requested waste. Afterwards the robot shall bring the correct kinds of waste from the waste areas in the home to the recycling empty waste bins and finally the robot shall move to an area so the robot is ready for the next sorting round.

Contents

  • Game Description
  • Game Rules
  • Scoring
  • Table Specifications
  • Game Mat Specifications
  • Game Object Specifications
  • Alternative Rules Suggestions

Game Description:

The mission of the robot is to bring 4 pieces of sorted recyclable waste from a home into 4 empty recycling waste bins in the outdoor area. The robot selects the 4 pieces of recyclable waste from 8 pieces of waste positioned in the indoor area at 8 waste location areas. Small or large LEGO cubes of the colors red, blue, green or yellow represent the recyclable waste. There are 4 waste designated areas in the outdoor area with 8 possible positions for empty recycling waste bins. In 4 of the waste bin positions 4 empty recycling bins are placed to request the kinds of waste the robot should bring from the indoor area to the empty recycling bins. The 4 empty recycling waste bins are represented by tiles (colored cardboard or paper) of the colors red, blue, green or yellow placed in 4 of the 8 waste bins surrounded by LEGO brick walls of the colors red, blue, green and yellow.

There are 8 different recyclable waste blocks (LEGO blocks):

  • 1 large red block; 1 large blue block, 1 large yellow block and 1 large green block.


  • 1 small red block, 1 small blue block, 1 small yellow block and 1 small green block.


  • The 8 different waste blocks are randomly placed in the 8 indoor waste areas with red blocks in the red areas, blue blocks in the blue areas, green blocks in the green areas and yellow blocks in the yellow areas.
    There are 4 LEGO walls of the colors red, blue, green and yellow around the two waste bins in each of the 4 waste designated area:



    The color of the LEGO wall around a waste designated area defines the color of the waste block that the robot should bring to one of the two bins in the waste designated area. A colored tile placed inside one of the two bins marks the bin as the empty bin and the color of the tile defines the size of the waste block to bring from the indoor area to this empty bin. For example a blue tile placed inside a red bin means that the robot should bring a small red waste block to this bin:



    In general, a tile inside a bin means that this bin should be filled with a small waste block if the color of the tile is different from the wall color and the waste block should be large if the color of the tile is equal to the wall color.

    The robot will start from within the start area (green square). The challenge for the robot is to bring a blue waste block to the blue waste designated area, a red block to a red designated area and so on. The waste block should be placed in the bin of the waste designated area with a colored tile. The color determines if a small block or a large block should be placed in this bin: If the color of the marked bin matches with the color of the wall, the large block should be placed; if the color of the marked bin does not match with the color of the wall, the small block should be placed.

    The time taken to do the mission is 2 minutes.

Game Rules:

  • The robots do need not to be dismantled before the competition
  • Before the robot is placed in the quarantine area for inspection the robot must have only one program with the name "run" in the "Software Files" folder on the NXT brick or only one project on the EV3 brick. The name of the project must be "WRO2016" and the main executable file must be named "run". The judge is allowed to do inspection of the brick before the robot is run. If more than one executable (on the NXT brick) or project (on the EV3 brick) is detected the participant must remove all files, which violates the requirement.
  • The robot will have 2 minutes to complete the challenge. Time begins at the point when the judge gives the signal to start. The robot must be placed in the starting area so the projection of the robot on the game mat is completely within the start area. The EV3/NXT brick is switched off. The participants are allowed to make physical adjustments to the robot in the starting area. However, it is not allowed to enter data to a program by changing positions or orientation of the robot parts. If a judge identifies that the team could be disqualified from the competition. Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal for the EV3/NXT brick to be switched on and a program to be selected (but not run). Participants must wait for the judge’s signal to start before setting the robot into motion (run the program).
  • At the start of the assembly time the teams get information about the color of the walls around the designated waste areas. The color of the walls is chosen as follows: 4 blocks with colors red, blue, yellow and green are placed in a non-transparent box, then they are taken one by one from the box, the color of the first block defines the color of the wall around the designated waste area #1, the color of the second block defines the color of the wall around the designated waste area #2 and so on.


  • After the quarantine time the following is determined randomly before each round:
    i. Location of the waste blocks in the waste location areas. It can be done by tossing a coin for every waste location areas of every color: if it is a tail, a small block of the corresponding color is placed on the left side of the waste location area; otherwise the block is placed on the right side of the waste location area. A large block is placed in the unused location of the corresponding color. Small blocks are placed completely inside the small squares within the gray square of the waste location area. Large blocks are placed completely within the gray square of the area. Both small and large blocks are placed by studs directed up.
    ii. The color of the tile in each designated waste area. First, a coin is tossed to determine if the color of the tile should match with the color of the wall in each designated waste area. If a tail is tossed, the tile should be the same color as the 7 wall; otherwise the color of the tile is defined as follows: The 3 blocks with colors not matching the color of the wall are placed in a non-transparent box, then one block is taken from the box, the color of the block defines the color of the tile placed in the corresponding area.
    iii. The bin of each designated waste area to be marked with a title as the empty bin where the waste block should be placed. A coin is tossed and if it is a tail the tile is placed in the left bin of the area; otherwise the right bin is used.
  • The robot’s mission is to bring 4 waste blocks from the waste location areas to the bins of the designated waste areas marked with colored tiles. The size of the waste blocks to be moved is determined by the color of the tile. If the color of the marked bin matches with the color of the wall, the large block should be placed; if the color of the marked bin does not match with the color of the wall, the small block should be placed. After the completion of the task the robot must finish in the start area.
  • The waste blocks can be placed by the robot in any orientation and any position inside the empty waste bin. The block must touch the mat or the tile in order to be considered within the waste bin. The block must not be damaged (disassembled).


  • If there is more than one waste block in any empty bin, no points will be awarded for any of the waste block.
  • If the waste block not intended to be moved to any waste bin remains in a waste location area of matching color additional points will be provided. The block must not be damaged (disassembled) and all its parts touching the mat must be within the waste location area of the corresponding color. The waste location area could be different from the area where the block was located before the robot run.


  • The robot must not move or damage the walls around the designated waste areas.
  • It is not allowed for the teams to touch the robot during the run.
  • The robot can leave on the field any parts of the robot that are not containing main units (controller, motors, sensors) if needed. As soon as the part is touching the field or its game element and does not touch the robot it is considered as a free LEGO element not being part of the robot.
  • If there is any uncertainty during the task, the judge makes the final decision. They will bias their decision to the worst outcome available for the context of the situation.
  • Your attempt and time will end if:
    i. Challenge time (2 minutes) has ended.
    ii. Any team member touches the robot during the run.
    iii. The robot has completely left the game table.
    iv. A team member shouts “STOP” to end the run.
    v. Violation of the rules and regulations within.
    vi. When the projection of the robot is completely in the start area.

Scoring

  • Score will only be calculated at the end of the challenge or when time stops.
  • Maximum score = 100 points .
  • If teams have the same score, ranking is decided by the fastest time recorded.

Scoring Table:

Particulars Points Each Total Max Game Total
For every small waste block completely within an empty waste bin.
The color of the wall matches the color of the waste block and
the color of the tile within the bin is different from the color of the waste block.
20 points per waste block 80 points max
For every large waste block completely within an empty waste bin.
The color of the wall matches the color of the waste block and
the color of the tile within the bin matches the color of the waste block.
20 points per block 80 points max
For every small waste block completely within an empty waste bin.
The color of the wall matches the color of the waste block and
the color of the tile within the bin matches the color of the waste block.
5 points per block 20 points max
For every large waste block completely within an empty waste bin.
The color of the wall matches the color of the waste block and
the color of the tile within the bin is different from the color of the waste block.
5 points per waste block 20 points
For every waste block completely within an empty waste bin.
The color of the wall is different from the color of the waste block.
1 point per waste block 4 points max
For every waste block completely in the unmarked bin of a waste designated area. 1 point per waste block 4 points max
Four waste blocks are correctly placed completely in the correct bins of
the correct waste designated areas. Other bins are empty.
5 points
Four waste location areas are empty and the other four waste location areas
contains four waste blocks not intended to be moved to any waste bin.
These blocks are completely within the waste location areas of the corresponding color.
10 points
Any wall broken or moved outside their surrounding outline (at least a part of the wall). -5 points per wall -20 points per wall
Robot ends completely in start area (green) and positive points were obtained at any
moment of the run.
5 points
Total 100 points

If two situations are applicable to assign points, the situation with greater score is being accounted.

Table Specifications

  • The internal sizes of a game table are 2362 mm x 1143 mm.
  • The external sizes of the table are 2438 mm x 1219 mm.
  • Primary color of a table surface is white.
  • Height of the borders: 70 ± 20 mm.

Game Mat Specifications



  • All lines are 20 ± 1 mm.
  • Dimensions may vary within ± 5mm.
  • If the table is larger than the game mat the button edge and the right edge of the game mat should align with two walls on the table.

Game Object Specifications

There are 8 different recyclable waste blocks (LEGO blocks):

  • 1 large red block; 1 small red block
  • 1 large blue block; 1 small blue block
  • 1 large green block; 1 small green block
  • 1 large yellow block; 1 small yellow block

Large block:

Small block:

There are 4 walls around the designated waste areas, a red, a blue, a green and a yellow wall:



There are 8 tiles 188 x 86 mm made from cardboard or paper:

  • 4 items of red color;
  • 4 items of blue color;
  • 4 items of green color;
  • 4 items of yellow color.

The thickness of the tile will not exceed 1.5 mm.

Alternative rules suggestions

Some country organizers may wish to modify the game rules to simplify the challenge.
Here are a few suggestions.

  • Some organizers may want to reduce mechanical complexity of the challenge by changing orientation of the walls:


  • Some organizers may want to fix positions for particular size of waste blocks in waste location areas, e.g. as: